Sunday, May 9, 2010

Compiled Opposite Lock Racing for J2ME

Found a neat GPL J2ME racing game : http://code.google.com/p/oppositelock/
Wanted to package it with PhoneMe on the GP2X, but had to compile it first to get the resolution right for 320x240.
Ended up setting up Eclipse, EclipseME and Sun JWT (Java WirelessToolkit) to build the thing. Had to do it on a 32-bit virtual machine, as Sun JWT doesn't have a 64-bit version, and getting everything 32-bit on a 64-bit Linux is a hassle.



Finished packaging it for the GP2x (Gamepark) with PhoneME for j2ME and uploaded it to: GP2X_Archive



Saturday, May 1, 2010

GP2X: phoneME (j2me) updates

I had updated phoneME(j2me opensource version) for the gp2x a while back, and just sat on the updates. Currently I have it compiling against the latest version of open2x libs, and a fix for clipping in draw2d for software rastered 3d racing games.

You can see the bug here. The big blue, white, red and yellow triangles coming from the left and right.





























And here is how it should look, pretty cool rastered 3d effect (no 3d hardware, everything is drawn in software).





























Disneyland kart racer has a demo at http://www.disneylandwap.com/game.jsp.
I uploaded a copy of the last build before my updates with the fun (beta) game mister hachi on archive.gp2x.de